With the CSC plugin enabled, there are two ways to setup your scene.
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Select “Prompt to Enter Name” to trigger a prompt when the Guest first enters the space. Note that this requires a Blueprint Widget to be selected as the prompt that will display. A default widget is provided with the Cavrnus Plugin files, but you can also create your own custom design.
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Guest Logic is only available on the Cavrnus Dev Servers at the moment. It is coming to production shortly as described above. |
Members are authorized users who have login credential on your domain. This method is recommended for controlling access to private or sensitive information.
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The Remote Avatar Class is assigned in the CavrnusSpatialConnector instance placed in the level. This can use the same Character blueprint as the local user, or use a custom pawn.
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Space UI
Once your users connect to a Space they may want to see some menus appear. The Cavrnus Spatial Connector allows gives you complete control to specify which UI to show customize the UI, both while the Space is Loading and once it is ready. We provide a few defaults (a Loading graphic, a Users Menu, and a Voice/Video Menu). You can modify/replace these and add your own at will. Loading Menus will, of course, The CSC plugin files include several default widgets to get you started, either to use directly or as a template to create your own:
Loading Screen graphic
Users Menu
Voice/Video Controls Menu
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Spawned menus, such as Loading Screens, will spawn at startup and will then be destroyed once the Space is connected. |
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Spawnable Objects
If you want to spawn prefabs into your Scene at runtime, you will need to add them to the Spawnable Objects list at the bottom of the Cavrnus Spatial Connector. We offer a shortcut for this where you can right-click on the Prefab and select Cavrnus->Make Selection Spawnable.
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