Game Engine | Unity |
Tutorial Level | Easy |
Properties | Sync Material |
Project Files |
In this tutorial, we will take a closer look at the No-Code Collaboration Sync Material /wiki/spaces/CSM/pages/881426433 component.
Starting Project
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A sports car with 5 available color schemes.
A HUD with 5 buttons corresponding to the 5 color schemes.
No special game logic other than modifying the paint material based on which button is selected.
No physics applied (see: Sync Property Components and Physics)
Setting up Cavrnus in Unity
As described in the Setup Your Scene guide, we will setup our Scene for Cavrnus using the dropdown button.
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Then, as described in that same page, we will set the Cavrnus Spatial Connector to use our server, Login to our account automatically, and Automatically Join a “Chess” space we created in the web.
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