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#include "GameFramework/Actor.h" #include "Types/CavrnusSpaceConnection.h" #include "FlagActor.generated.h" UCLASS() class MODULE_API AFlagActor : public AActor { GENERATED_BODY() public: void InitializeProperties(FString& InContainerName, FCavrnusSpaceConnection& InSpaceConnection); private: UPROPERTY() LinearColor FlagColor; UPROPERTY() float FlagHeight; // Objects that synchronize properties should be created using UCavrnusFunctionLibrary::SpawnObject. This gives the spawner back the properties container name that this object will use in the journal. FString ContainerName; FCavrnusSpaceConnection SpaceConnection; }; |
FlagActor.cpp
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#include "FlagActor.h" #include "CavrnusFunctionLibrary.h" void AFlagActor::InitializeProperties(FString& InContainerName, FCavrnusSpaceConnection& InSpaceConnection) { ContainerName = InContainerName; SpaceConnection = InSpaceConnection; UCavrnusFunctionLibrary::DefineColorPropertyDefaultValue(InSpaceConnection, InContainerName, "FlagColor", FlagColor); UCavrnusFunctionLibrary::DefineFloatPropertyDefaultValue(InSpaceConnection, InContainerName, "FlagHeight", FlagHeight); } |