This Command allows users to select opaque level objects and apply a transparent material to them.
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Reminder: All of the Event Dispatchers we create must match exactly to what is shown in this guide! |
Modifying BP_XrayComponent Blueprint
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CVT BP_XrayComponent Blueprint Location→ CollaborativeViewer/Blueprints/Commands/Xray/BP_XrayComponent |
→ RemoveXrayROS Event
→ IsolateXrayROS Event
Adding New Logic
→ IsolateXrayROS Logic
→ RemoveXrayROS Logic
→ ApplyXray_ROS Logic
→ SaveGame Logic
...
Modifying UI and Interaction Logic
→ Option 1 Event
→ Option 2 Event
→ Option 3 Event
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The Annotation Command is now setup! Ensure all blueprints compile and if needed, refresh nodes. |
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