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The simplest way to use these plugins is to simply copy the plugins directly into your own project, and building your experiences from there.
Access Cavrnus CVT Git Repo
Method 1: Clone Repo with Git
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Now that you have the project downloaded, navigate to your downloaded/cloned project’s root folder.
Select your project’s .uproject file to begin building.
Select OK to rebuild module(s) and/or regenerate solution files if it’s a C++ project.
Open project.
The default level is already configured and ready to go!
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Adding Cavrnus CVT Plugin to Existing Project
Navigate to your Cavrnus CVT Git Repo local instance project’s root folder.
Copy/paste both the CavrnusCVT + CavrnusConnector plugins into your project’s Plugins folder. If your project doesn’t have the Plugins folder, create it and then add the plugins.
For more information on Unreal Engine Plugins visit Working with Plugins in Unreal Engine.
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Now you are ready to build the project as you normally would. Select your project’s the .uproject file to begin building.
Select OK to rebuild module(s) and/or regenerate solution files if it’s a C++ project.
Open project.
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Running [Cavrnus CVT
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Plugin]
With the project built and now open, select and open your desired level or create a new one and navigate to CavrnusCVT > Setup Level for Cavrnus & CVT. This automatically adds all of the necessary actors to the level.
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Notice the actors added to the level, both of which are auto-configured.
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Select the CavrnusSpatialConnector Actor. There is some extra configuration that needs to be handled that is specific to your project.
The CavrnusSpatialConnector Actor has several key fields you must populate with your information.
Refer to the Spatial Connector for Unreal Engine setup guide for in-depth help.
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Your project and level is now setup to run [Cavrnus CVT Plugin]!