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Annotation Text

  1. Locate CavrnusSpatialConnector in the Outliner and add a new entry to SpawnableIdentifiers as shown below.

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  1. Locate BP_AnnotationComponentand bypass the original spawn actor logic with the Cavrnus logic shown below.

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Annotation Stroke

  1. Similarly as above, add the corresponding SpawnableIdentifierentry for the BP_Cavrnus_AnnotationLoaderStroke.

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  1. In BP_AnnotationComponent, locate the Stroke Start, End group of logic. Bypass the CVT logic and insert the shown Cavrnus logic.

Note

Important note: The Cavrnus SpawnObjectnode’s UniqueIdentifier field MUST match the entry we provided above. Here it is BP_Cavrnus_AnnotationLoaderStroke.

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Important note: The Cavrnus SpawnObjectnode’s UniqueIdentifierfield MUST match the entry we provided above. Here it is BP_Cavrnus_AnnotationLoaderText.

BP_AnnotationComponent

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Text Annotation

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Stroke Annotation

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