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The following sample projects are available to demonstrate the various features and use-cases available when you add Cavrnus to your projects.

  • Some downloadable projects are pre-built, while others are starting points for tutorial walk-throughs.

  • Some projects are pre-configured to demonstrate cross-platform capabilities, while others are engine specific. Note that even in the latter case, Cavrnus supports cross-platform communication for any project that has matching versions in the different engines.

Cross-platform:

Digging In:

Supported Platforms

Unity_Logo.png
Unreal_Engine_5_Logo.png

The Cavrnus Spatial Connector (CSC) for Unity™ connects Unity’s powerful interactivity tools to your architectural projects and product configurators in the metaverse in moments.

The Cavrnus Spatial Connector (CSC) for Unreal Engine™ leverages Unreal Engine's visualization features to create compelling virtual experiences for architectural design reviews and product configurators.

  • Visual Scripting: Unity's visual scripting solution allows developers to create gameplay mechanics, interactions, and systems with a streamlined visual programming approach.

  • Unity Editor Tools: Unity's Editor comes with built-in tools and utilities to streamline programming workflows.

  • Unity Events and Messaging System: Unity provides a robust event and messaging system that allows different game objects to communicate and interact with each other without direct dependencies.

  • Unity Asset Store: The Unity Asset Store offers a vast library of pre-made assets, scripts, plugins, and tools created by the Unity community and third-party developers.

  • Scripting with C#: Unity primarily uses C# as its scripting language, which is widely known and used in the game development industry.

  • Blueprints: Unreal Engine’s visual scripting system allows developers to create complex interactions and behaviors without writing code.

  • Lumen: Unreal Engine's global illumination solution, providing dynamic and realistic lighting effects in real-time.

  • Nanite: A virtualized geometry system in Unreal Engine that enables the rendering of massive amounts of geometric detail with minimal performance overhead.

  • Realistic Materials: Unreal Engine provides a range of features for realistic surfaces, including physically-based rendering (PBR) materials, material layering, and advanced shader capabilities.

  • C++ Customization: Unreal Engine’s open-source gives developers access to create custom rendering features and interactivity, all accessible within the Cavrnus Platform.

Next Steps

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