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Let’s apply the No-Code Collaboration Sync Components to a real world example.
We are going to begin with a simple single-player Chess scene.
32 movable chess pieces on a table.
A Reset button in-scene which resets all pieces to their original positions.
No special game logic other than moving pieces around on the board.
No restrictions on movement based on chess rules (just planar movement).
No physics applied (see: Sync Property Components and Physics)