Connect Your Project (Unreal Engine)

Connect Your Project (Unreal Engine)

Once the Cavrnus Spatial Connector (CSC) plugin has been installed in your installation(s) of Unreal Engine using the Epic Games Launcher library, you can enable it in any project.

Using the Plugins manager, find the Cavrnus Spatial Connector and enable it. At this point, Unreal Editor will ask to restart your project, so make sure any work has been saved.

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Enable the Cavrnus Spatial Connector plugin in Plugins

Once the Cavrnus Spatial Connector plugin is enabled, the Cavrnus Configuration Panel will be shown. Simply hitting Play (Play-in-Editor) will take advantage of the no-code platform capability and features, using the default login methods.

[Note: With Connect on Start, you are no longer required to add the CavrnusSpatialConnector Actor to a level, or even add a Blueprint/C++ call to start Cavrnus in your Project/Application. Hitting Play straight out of the box will allow you to connect and login.]

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A newly created project with the Cavrnus Configuration Panel

Understanding the Cavrnus Configuration Panel.

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Next Steps

That’s the only change required to your level in order to connect it to a Cavrnus Space.

Next, we’ll configure the Connector to add login credentials, and specify which to which Cavrnus Space the level should connect.

Alternatively, you can read up on more advanced techniques in our Developer Guide, or make calls directly using our API Reference.