SetLocalUserStreamingState (Unreal Engine)
- Declaration
static void SetLocalUserStreamingState(FCavrnusSpaceConnection SpaceConnection, bool bIsStreaming);
- Description
Sets if the local user is sending video or not. Note that there is currently no way to start/stop other user’s video streams.
Note that users must also call UpdateVideoInput (TODO:LINK) at least once, which selects the camera/screen-share they will send. Setting streaming to false will not unset their video device selection.