CSC Configuration Panel (Unreal Engine)
When the Cavrnus Spatial Connector (CSC) plugin is enabled the Cavrnus Configuration Panel will be shown.
There are 4 sections to the Cavrnus Configuration Panel:
Resources - Clicking this button reveals the Resources Section. Listed in this section are browser hyperlinks that take you to:
Documentation on the CSC plugins, Cavrnus Collab Viewer, Cavrnus APIs, and the Cavrnus Platform
The Cavrnus Platform Management (Web) Console for managing users, spaces, your domain, and more.
The Cavrnus channel on YouTube, with instructional videos and demos
The Cavrnus Community Discord channel
Settings - Clicking this button is a shortcut to the Project Settings → Plugins → Cavrnus Connector Settings
With the default settings, the CSC will connect to the Public Cloud instance of Cavrnus, straight out of the box, and prompt you for your Domain and Member login.
Learn more about the Cavrnus Connector Settings
Cavrnus Authentication
This feature of the Configuration Panel allows you to authenticate (Sign In) with your Cavrnus Domain while inside of Unreal Editor (without hitting Play). This is helpful for confirming your account/domain is properly set up with Cavrnus and to make testing and development faster and easier.
After clicking the Sign In or Sign Up button, a web browser will open up so you can login to your domain. If you have not setup your Cavrnus customer domain, you can use the login page to Sign Up.
See: Signing Up For CavrnusSelecting Sign In will open the sign in web page:
Cavrnus (web) Sign InOnce you have authenticated using the pop-up, the Cavrnus Configuration Panel will show a message confirming you are authenticated
Use the drop-down in the Space Join Options (Play-In-Editor only) section to choose how you want the development shortcut to authenticate. You can select to have the PIE behavior to be; Join using current authentication, Join As Member, Join as Guest
Join using current authentication - Test the level or experience using the current authentication you logged Unreal Editor into. This allows for faster testing that is separate from how members and guests will normally join the experience.
Join As Member - Test the Level with a Member Login requesters and flow.
Join As Guest - Test the Level with Guest Join requesters and flow.
Space (shortcut) Join Options
Note: The Cavrnus Authentication feature of the Configuration Panel is intended for testing and development only. It currently overrides the settings in the CSC Plugin Settings and conflicts with any use of a Cavrnus Login blueprint node or C++ function. Before sharing a project or creating a packaged application, make sure you test without using the Cavrnus Authentication Sign In or Sign On button of the Configuration Panel.
Next Steps
That’s the only change required to your level in order to connect it to a Cavrnus Space.
Next, we’ll configure the Connector to add login credentials, and specify which to which Cavrnus Space the level should connect.
Alternatively, you can read up on more advanced techniques in our Developer Guide, or make calls directly using our API Reference.