- Declaration
public static void DestroyObject(this CavrnusSpaceConnection spaceConn, CavrnusSpawnedObject spawnedObject)
- Description
Destroys the given object.
The best way to access an object that can be destroyed is to search for the CavrnusSpawnedObjectFlag
on a GameObject. This will indicate that the object was spawned via a call to SpawnObject.
You can only destroy an instance that was created via SpawnedObject
. If you want to get rid of something that was built-into the scene try changing its "Visibility" Bool Property, use either a No-Code Component or with a PostBoolPropertyUpdate.
- Sample
//Coming Soon