CAVRNUS TYPES
This is the most important object in Cavrnus. It represents a user’s connection to a Space. As such it is used to access Properties, hook Users, etc. | |
This contains the Token received from the server upon a successful login. You can only ever have one active login at a time. At the moment, outside of just existing, this class doesn’t really “do” anything. | |
This is the live info about a given Space. It can be used to create a Spaces List, like the one provided in Cavrnus by default. | |
This represents an individual user, and can be used to fetch their properties at runtime. | |
This is used to post Transient Updates. | |
This represents a microphone, and can be used to create a Audio/Video selector, like the one provided in Cavrnus by default. | |
This represents a Video Source (both Cameras and Desktop Streams), and can be used to create a Audio/Video selector, like the one provided in Cavrnus by default. | |
CavrnusSpawnedObject | This represents an object that was spawned in a synchronized way at runtime using Cavrnus. It is used to manage that objects properties and, if desired, to delete it. |
CAVRNUS FUNCTIONS
Core
Sets up all static helpers and systems required for Cavrnus to run |
Authentication
Gets user credentials, allowing you to join valid spaces and make other requests | |
Creates a guest user account with a given name and joins as that user | |
Checks if you are logged in | |
Throws an even when user authentication is complete |
Space Functions
Gets a list of all current spaces which can be joined | |
Triggers when spaces become available to you that you can join, or when their metadata changes | |
Checks if there is any active connection to a space | |
Connects to a Space; joining voice & video and recieving/processing the journal | |
Triggers when you begin attempting to join a space, returning the ID of the space being joined | |
Triggers immediately if you are already in a space, otherwise triggers as soon as you connect | |
Disconnects you from a given space. You will stop recieving property updates, and lose user & voice connections |
Color Property Functions
Defines what the application will show if a new prop value has not been assigned | |
Gets the current property value, whether the default or the one currently set | |
Triggers an Event when the property changes, plus an inital event when first bound | |
Begins a temporary property update. This can be updated with UpdateWithNewData() This will show for everyone in the space, but will not be saved unless you call Finish(). | |
Updates the property value at the given path and synchronizes the data to the server |
Bool Property Functions
Defines what the application will show if a new prop value has not been assigned | |
Gets the current property value, whether the default or the one currently set | |
Triggers an Event when the property changes, plus an inital event when first bound | |
Begins a temporary property update. This can be updated with UpdateWithNewData() This will show for everyone in the space, but will not be saved unless you call Finish(). | |
Updates the property value at the given path and synchronizes the data to the server |
Float Property Functions
Defines what the application will show if a new prop value has not been assigned | |
Gets the current property value, whether the default or the one currently set | |
Triggers an Event when the property changes, plus an inital event when first bound | |
Begins a temporary property update. This can be updated with UpdateWithNewData() This will show for everyone in the space, but will not be saved unless you call Finish(). | |
Updates the property value at the given path and synchronizes the data to the server |
String Property Functions
Defines what the application will show if a new prop value has not been assigned | |
Gets the current property value, whether the default or the one currently set | |
Triggers an Event when the property changes, plus an inital event when first bound | |
Begins a temporary property update. This can be updated with UpdateWithNewData() This will show for everyone in the space, but will not be saved unless you call Finish(). | |
Updates the property value at the given path and synchronizes the data to the server |
Vector Property Functions
Defines what the application will show if a new prop value has not been assigned | |
Gets the current property value, whether the default or the one currently set | |
Triggers an Event when the property changes, plus an inital event when first bound | |
Begins a temporary property update. This can be updated with UpdateWithNewData() This will show for everyone in the space, but will not be saved unless you call Finish(). | |
Updates the property value at the given path and synchronizes the data to the server |
Transform Property Functions
Defines what the application will show if a new prop value has not been assigned | |
Gets the current property value, whether the default or the one currently set | |
Triggers an Event when the property changes, plus an inital event when first bound | |
Begins a temporary property update. This can be updated with UpdateWithNewData() This will show for everyone in the space, but will not be saved unless you call Finish(). | |
Updates the property value at the given path and synchronizes the data to the server |
Permissions
Binds an event to throw when a policy is/isn't allowed for the user (returns false until policies are fetched & resolved) | |
Binds an event to throw when a policy is/isn't allowed for the user in a given space (returns false until policies are fetched & resolved) |
Spawned Objects
Instantiates the given object with no set properties (note you will need to pull the Container ID out of the Spawned Object and assign property values to it). | |
Destroys the given object. |
Space Users
Throws an event when the local CavrnusUser arrives in the space | |
Gives the list of current users in a space | |
Triggers whenever users join or leave a given space | |
Throws an event with the user's current stream image |
Voice and Video
Set my muted state | |
Set my streaming state | |
Gets available microphones | |
Sets which microphone to use | |
Gets available camera/stream sources | |
Sets which camera/stream source to use |