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Game Engine |
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root | Cavrnus Knowledge Base |
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startDepth | 1 |
Unity | |
Tutorial Level | Easy |
Properties | Transform |
Project Files |
Let’s apply the No-Code Collaboration
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/wiki/spaces/CSM/pages/872677377 component to a real world example.
Starting Project
We are going to begin with a simple single-player Chess scene.
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Note: The pieces to not have Physics on them (see: https://cavrnus.atlassian.net/wiki/spaces/CSM/pages/828178434/Sync+Property+Components#Sync-Components-and-Physics).
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32 movable chess pieces on a table.
A Reset button in-scene which resets all pieces to their original positions.
Beyond the ability to move pieces there is no special game logic present.
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Initial Cavrnus Setup
As described in the Setup Your Scene guide, we will setup our Scene for Cavrnus using the dropdown button.
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Then, as described in that same page, we will set the Cavrnus Spatial Connector to use our server, Login to our account automatically, and Automatically Join a “Chess” space we created in the web.
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Add Sync Components to Chess Pieces
Next we will simply select all the pieces and Add Component Sync Transform in the Inspector.
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And we’re done! That’s it!
OK, Let’s Add a Custom Avatar for Fun
Alright, the Cavrnus Spatial Connector comes with a default Avatar, but if you wanna be a bit fun you can Add a Custom Avatar. In this case we’ve already found a fun 3rd party Floating Orb Avatar. Like in the Developer Guide, we’ll start by just giving it a Sync Transform component, like we did the Chess Pieces.
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Then, in the Cavrnus Spatial Connector, we will set the Remote User Avatar to be this.
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And now we’re actually done!
Final Product
With the Sync Transform components added, the Avatars and Chess Pieces will move in a synchronized way for both users. This, combined with Voice and Video, will let you play a chess game with whomever else launches this scene!
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tabsPageTitle | Unreal |
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Let’s apply the No-Code Collaboration Sync Components to a real world example.
Starting Project
We are going to begin with a simple single-player Chess scene. It has pieces and a table. The pieces can be grabbed and moved by the local user.
Note: The pieces do not have Physics on them (see: https://cavrnus.atlassian.net/wiki/spaces/CSM/pages/828178434/Sync+Property+Components#Sync-Components-and-Physics).
There is also a Reset button which will place all the pieces back to their original positions.
Beyond the ability to move pieces there is no special game logic present.
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Installing the Cavrnus Plugin
As with any Unreal plugin, adding the Cavrnus Spatial Connector is a simple 3 step process:
Drop the latest version of the CSC plugin into the Plugins folder of your project files.
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Load the project in Unreal Editor and enable the CSC plugin in the Plugins Manager
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Restart the Unreal Editor as indicated.
Initial Cavrnus Setup
The first time the project is opened with the enabled plugin, the Cavrnus Spatial Connector dialog box will display to guide the initial setup.
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Click the “Setup your Space” button to add an instance of the CavrnusSpatialConnector to current map.
Clear the “Show when Unreal Editor starts?” checkbox to prevent this dialog from displaying the next time the project loads.
To add an instance of the Cavrnthe Cavrnus
No special game logic other than moving pieces around on the board.
No restrictions on movement based on chess rules (just planar movement).
No physics applied (see: Sync Property Components and Physics)
Setting up Cavrnus in Unity
As described in the Setup Your Scene guide, we will setup our Scene for Cavrnus using the dropdown button.
...
Then, as described in that same page, we will set the Cavrnus Spatial Connector to use our server, Login to our account automatically, and Automatically Join a “Chess” space we created in the web.
...
Add Sync Components to Chess Pieces
Next we will simply select all the pieces and Add Component Sync Transform in the Inspector.
...
And we’re done! That’s it!
OK, Let’s Add a Custom Avatar for Fun
Alright, the Cavrnus Spatial Connector comes with a default Avatar, but if you wanna be a bit fun you can Add a Custom Avatar. In this case we’ve already found a fun 3rd party Floating Orb Avatar. Like in the Developer Guide, we’ll start by just giving it a Sync Transform component, like we did the Chess Pieces.
...
Then, in the Cavrnus Spatial Connector, we will set the Remote User Avatar to be this.
...
And now we’re actually done!
Final Product
With the Sync Transform components added, the Avatars and Chess Pieces will move in a synchronized way for both users. This, combined with Voice and Video, will let you play a chess game with whomever else launches this scene!
...