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BP_BasePawn

  1. Add the AC_Cavrrnus_SyncXraycomponent to BP_BasePawn.

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XrayManager

  1. In XrayManager add the following event dispatcher and corresponding output. The AC_Cavrrnus_SyncXray binds to this event and handles the Cavrnus sync calls.

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That’s it! The XRay command is now synced!This Command allows users to select opaque level objects and apply a transparent material to them.

Note

Reminder: All of the Event Dispatchers we create must match exactly to what is shown in this guide!

Modifying BP_XrayComponent Blueprint

Info

CVT BP_XrayComponent Blueprint Location

→ CollaborativeViewer/Blueprints/Commands/Xray/BP_XrayComponent

→ RemoveXrayROS Event

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→ IsolateXrayROS Event

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Adding New Logic

→ IsolateXrayROS Logic

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→ RemoveXrayROS Logic

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→ ApplyXray_ROS Logic

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→ SaveGame Logic

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Modifying UI and Interaction Logic

→ Option 1 Event

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→ Option 2 Event

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→ Option 3 Event

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Tip

The Annotation Command is now setup! Ensure all blueprints compile and if needed, refresh nodes.

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