The Cavrnus Platform
Cavrnus provides cloud-based connectivity for your 3D environments, digital twins, and VR metaverse experiences with little or no coding required. Through a suite of highly configurable tools, you can rapidly connect your game engine projects to the metaverse with a simple drop of a plugin. Invite designers, engineers, stakeholders, and customers to your virtual space with a simple hyperlink. Once connected, users can navigate the VR environment from their own perspective while communicating the same way as a teleconference. In addition, attendees in your space can share screens, leave chat messages, and even make changes in the scene that other users can see in real time. For more advanced functionality, developers can use the Cavrnus SDK to precisely control the interactivity of the space, giving you complete control over your attendees metaverse experience.
The Cavrnus Spatial Connector
Connect your interactive experiences, immersive virtual worlds, and cutting-edge content to the Cavrnus Platform using the Cavrnus Spatial Connector™. By enabling a simple plugin you can leverage the power of market-leading game engine technology to connect your designers, engineers, and stakeholders together in a collaborative real-time meeting inside your digital twin models.
The Cavrnus Spatial Connector (CSC) for Unreal Engine™ leverages Unreal Engine's visualization features to create compelling virtual experiences for architectural design reviews and product configurators.
Cavrnus is the fastest and easiest way to add multi-user collaboration, real-time communication, and a completely editable 3D environment in a persistent virtual space. Build your VR application with either our Unity or Unreal Engine plugins, distribute your build to the team, and instantly connect your team together inside your application. Full support is provided for C# (Unity) and C++ (Unreal) scripting, multiplayer (networking), custom avatars, persistent data in unlimited Spaces, and much, much more!
Supported Platforms
The Cavrnus Spatial Connector (CSC) for Unity™ connects Unity’s powerful interactivity tools to your architectural projects and product configurators in the metaverse in moments.
Blueprints: Unreal Engine’s visual scripting system that allows developers to create complex interactions and behaviors without writing code.
Lumen: Unreal Engine's global illumination solution, providing dynamic and realistic lighting effects in real-time.
Nanite: A virtualized geometry system in Unreal Engine that enables the rendering of massive amounts of geometric detail with minimal performance overhead.
Realistic Materials: Unreal Engine provides a range features for realistic surfaces, including physically-based rendering (PBR) materials, material layering, and advanced shader capabilities.
The Cavrnus Spatial Connector (CSC) for Unreal Engine™ leverages Unreal Engine's visualization features to create compelling virtual experiences for architectural design reviews and product configurators.
Visual Scripting: Unity's visual scripting solution allows developers to create gameplay mechanics, interactions, and systems with a streamlined visual programming approach.
Unity Editor Tools: Unity's Editor comes with built-in tools and utilities to streamline programming workflows.
Unity Events and Messaging System: Unity provides a robust event and messaging system that allows different game objects to communicate and interact with each other without direct dependencies.
Unity Asset Store: The Unity Asset Store offers a vast library of pre-made assets, scripts, plugins, and tools created by the Unity community and third-party developers.
Scripting with C#: Unity primarily uses C# as its scripting language, which is widely known and used in the game development industry.
Cavrnus Spatial Connector - Unreal Engine (coming soon)
Blueprints: Unreal Engine’s visual scripting system allows developers to create complex interactions and behaviors without writing code.
Lumen: Unreal Engine's global illumination solution, providing dynamic and realistic lighting effects in real-time.
Nanite: A virtualized geometry system in Unreal Engine that enables the rendering of massive amounts of geometric detail with minimal performance overhead.
Realistic Materials: Unreal Engine provides a range of features for realistic surfaces, including physically-based rendering (PBR) materials, material layering, and advanced shader capabilities.
C++ Customization: Unreal Engine’s open-source gives developers access to create custom rendering features and interactivity, all accessible within the Cavrnus Platform.
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