For details on specific considerations that you'll need to keep in mind when setting up your content, such as collisions and navigation meshes,
Configuring the start up models in your project, as well as changing the starting level, all work the same as the standard Collab Viewer Template. See the Unreal Engine documentaiton for more informaiton.
Loading your own Datasmith content at runtime can make use of the Cavrnus workflow.
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