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  • Set up your Space - Adds an instance of the CavrnusSpatialConnector to the current map.

  • Web Console - Open the Cavrnus Web Console in the default browser.

  • Visit Documentation - Open the online documentation in the default browser. (You’re already here!)

  • Show when Unreal Editor Starts - Toggle this checkbox off to Toggling this skips the dialog after you've added the CSC to a level.

  • Dismiss - Close the dialog.

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The Cavrnus Spatial Connector comes with a complete set of default pawns ready to use in your Cavrnus Space. You can even Add a Custom Avatar by applying the necessary Sync Components to your own pawn, or simply inherit from one of the Cavrnus base pawns. In this demo we’ve already created a customized player pawn based on the Cavnus Pawn blueprint. Like in the Developer Guide, we’ll start by just giving it a Sync Transform component, like we did the Chess Pieces, BP_ChessPlayer, specifically tuned for this level. This custom pawn can be found in project Content folder under Blueprints, and is derived from the BP_Cavnus_Pawn blueprint which comes with the plugin. Note that the derived player pawn inherits all the necessary Cavrnus Sync components from that parent.

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Then, in the Cavrnus Spatial Connector, we will set the Remote User Avatar to be this.

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And now we’re actually done!

You can also create a Custom Avatar by applying the necessary Sync Components to your own pawn, or simply inherit from one of the Cavrnus base pawns. You can find these pawns in the Content Browser under Plugins / Cavrnus Content / Pawns / Blueprints.

Final Product

With the Sync Transform components added, the Avatars and Chess Pieces will move in a synchronized way for both all users in the space. This, combined with Voice and Video, will let you play a chess game with whomever else launches this scene!

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