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It’s worth noting that if you have matching projects in Unity and Unreal where the objects/assets in the corresponding Heirarchy/Outliner match each other in name (case-sensitive), then running the applications in the same Space will synchronize with copresense!

OK, Let’s Add a Custom Avatar for Fun

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Adding an Avatar

The Cavrnus Spatial Connector comes with a default Avatar, but if you wanna be a bit fun you can complete set of default pawns ready to use in your Cavrnus Space. You can even Add a Custom Avatar by applying the necessary Sync Components to your own pawn, or simply inherit from one of the Cavrnus base pawns.

In this case demo we’ve already found a fun 3rd party Floating Orb Avatarcreated a customized player pawn based on the Cavnus Pawn blueprint. Like in the Developer Guide, we’ll start by just giving it a Sync Transform component, like we did the Chess Pieces.

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