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You can only destroy an instance that was created via SpawnedObject. If you want to get rid of something that was built-into the scene try changing its “Visibility” Bool Property, either with a No-Code Component or with a PostBoolPropertyUpdate.
- Sample
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using CavrnusSdk.API; using CavrnusSdk; using UnityEngine; public class DestroyObject : MonoBehaviour { public void DestroyMe() { if (GetComponent<CavrnusSpawnedObjectFlag>() == null) Debug.LogError("This object was not spawned via Cavrnus, cannot destroy it"); CavrnusSpawnedObject spawnedObject = GetComponent<CavrnusSpawnedObjectFlag>().SpawnedObject; spawnedObject.DestroyObject(); } } |