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This will trigger alongside the onSuccess from AuthenticateWithPassword (LINK) or AuthenticateAsGuest (LINK). It doesn’t know or care which method is used.

onAuth provides a CavrnusAuthentication (LINK) which you can then store/load on your local machine to use on a future run without requiring the user to re-login. [TUTORIAL FOR DOING THAT]

- Sample

Code Block
using CavrnusSdk.API;
using UnityEngine;

public class AwaitAuthentication : MonoBehaviour
{
    public GameObject SpacesMenuPrefab;

    private void Start()
    {
        CavrnusFunctionLibrary.AwaitAuthentication(auth => OnAuth(auth));
    }

    private void OnAuth(CavrnusAuthentication auth)
    {
        //Instantiate the Spaces Menu now that we are logged in
        GameObject.Instantiate(SpacesMenuPrefab);
    }
}