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Let’s apply the No-Code Collaboration Sync Components to a real world example. Starting ProjectWe are going to begin with a simple single-player Chess scene.
Initial Cavrnus SetupAs described in the Setup Your Scene guide, we will setup our Scene for Cavrnus using the dropdown button. Then, as described in that same page, we will set the Cavrnus Spatial Connector to use our server, Login to our account automatically, and Automatically Join a “Chess” space we created in the web. Add Sync Components to Chess PiecesNext we will simply select all the pieces and Add Component Sync Transform in the Inspector. And we’re done! That’s it! OK, Let’s Add a Custom Avatar for FunAlright, the Cavrnus Spatial Connector comes with a default Avatar, but if you wanna be a bit fun you can Add a Custom Avatar. In this case we’ve already found a fun 3rd party Floating Orb Avatar. Like in the Developer Guide, we’ll start by just giving it a Sync Transform component, like we did the Chess Pieces. Then, in the Cavrnus Spatial Connector, we will set the Remote User Avatar to be this. And now we’re actually done! Final ProductWith the Sync Transform components added, the Avatars and Chess Pieces will move in a synchronized way for both users. This, combined with Voice and Video, will let you play a chess game with whomever else launches this scene! |
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Let’s apply the No-Code Collaboration Sync Components to a real world example. Starting ProjectWe are going to begin with a simple single-player Chess scene.
Installing the Cavrnus PluginAs with any Unreal plugin, adding the Cavrnus Spatial Connector is a simple 3 step process:
Initial Cavrnus Setup
Verify user Copresence Components
Add Sync Components to Chess Pieces
OK, Let’s Add a Custom Avatar for FunAlright, the Cavrnus Spatial Connector comes with a default Avatar, but if you wanna be a bit fun you can Add a Custom Avatar. In this case we’ve already found a fun 3rd party Floating Orb Avatar. Like in the Developer Guide, we’ll start by just giving it a Sync Transform component, like we did the Chess Pieces. Then, in the Cavrnus Spatial Connector, we will set the Remote User Avatar to be this. And now we’re actually done! Final ProductWith the Sync Transform components added, the Avatars and Chess Pieces will move in a synchronized way for both users. This, combined with Voice and Video, will let you play a chess game with whomever else launches this scene! |