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Let’s apply the No-Code Collaboration Sync Components to a real world example. Starting ProjectWe are going to begin with a simple single-player Chess scene. It has pieces and a table. The pieces can be grabbed and moved by the local user. Note: The pieces to not have Physics on them (see: https://cavrnus.atlassian.net/wiki/spaces/CSM/pages/828178434/Sync+Property+Components#Sync-Components-and-Physics). There is also a Reset button which will place all the pieces back to their original positions. Beyond the ability to move pieces there is no special game logic present. ![]() Initial Cavrnus SetupAs described in the Setup Your Scene guide, we will setup our Scene for Cavrnus using the dropdown button. ![]() Then, as described in that same page, we will set the Cavrnus Spatial Connector to use our server, Login to our account automatically, and Automatically Join a “Chess” space we created in the web. ![]() Add Sync Components to Chess PiecesNext we will simply select all the pieces and Add Component Sync Transform in the Inspector. ![]() And we’re done! That’s it! OK, Let’s Add a Custom Avatar for FunAlright, the Cavrnus Spatial Connector comes with a default Avatar, but if you wanna be a bit fun you can Add a Custom Avatar. In this case we’ve already found a fun 3rd party Floating Orb Avatar. Like in the Developer Guide, we’ll start by just giving it a Sync Transform component, like we did the Chess Pieces. ![]() Then, in the Cavrnus Spatial Connector, we will set the Remote User Avatar to be this. ![]() And now we’re actually done! Final ProductWith the Sync Transform components added, the Avatars and Chess Pieces will move in a synchronized way for both users. This, combined with Voice and Video, will let you play a chess game with whomever else launches this scene! ![]() |
Cfm tabs page | ||||||||||||||||
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Let’s apply the No-Code Collaboration Sync Components to a real world example. Starting ProjectWe are going to begin with a simple single-player Chess scene. It has pieces and a table. The pieces can be grabbed and moved by the local user. Note: The pieces to do not have Physics on them (see: https://cavrnus.atlassian.net/wiki/spaces/CSM/pages/828178434/Sync+Property+Components#Sync-Components-and-Physics). There is also a Reset button which will place all the pieces back to their original positions. Beyond the ability to move pieces there is no special game logic present. ![]() ![]() Installing the Cavrnus PluginAs with any Unreal plugin, adding the Cavrnus Spatial Connector is a simple 3 step process:
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Initial Cavrnus SetupAs with any Unreal plugin, adding the Cavrnus Spatial Connector is a simple 3 step process. As described in the Setup Your Scene guide, we will setup our Scene for Cavrnus using the dropdown button. ![]() Then, as described in that same page, we will set the Cavrnus Spatial Connector to use our server, Login to our account automatically, and Automatically Join a “Chess” space we created in the web. ![]() Add Sync Components to Chess PiecesNext we will simply select all the pieces and Add Component Sync Transform in the Inspector. ![]() And we’re done! That’s it! OK, Let’s Add a Custom Avatar for FunAlright, the Cavrnus Spatial Connector comes with a default Avatar, but if you wanna be a bit fun you can Add a Custom Avatar. In this case we’ve already found a fun 3rd party Floating Orb Avatar. Like in the Developer Guide, we’ll start by just giving it a Sync Transform component, like we did the Chess Pieces. ![]() Then, in the Cavrnus Spatial Connector, we will set the Remote User Avatar to be this. ![]() And now we’re actually done! Final ProductWith the Sync Transform components added, the Avatars and Chess Pieces will move in a synchronized way for both users. This, combined with Voice and Video, will let you play a chess game with whomever else launches this scene! ![]() |