Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Real-time applications built in Unity can be connected to the Cavrnus platform by placing the corresponding Cavrnus Metaverse Connector plugin in the project folder. Once enabled, developers have access to the following functions to enhance the functionality and data sharing of the project.

CAVRNUS

...

Class Name

Base Class

UCavrnusConnectorFunctionLibrary

UBlueprintFunctionLibrary

CAVRNUS FUNCTIONS

Bindings

...

Function Name

...

Description

...

Parameters

...

Return Type

...

Unbind

...

Unregisters the Binding so that callback will no longer be hit.

...

FCavrnusBinding disposable

...

void

Data Model Access/Shutdown

...

GetDataModel

...

Returns a reference to the Cavrnus Relay Model

...

KillDataModel

...

Authentication

IsLoggedIn

Checks if you are logged in

N/A

bool

AuthenticateWithPassword

Gets guest user credentials, allowing you to join valid spaces and make other requests

FString server,
FString email,
FString password,
FCavrnusAuthRecv onSuccess,
FCavrnusError onFailure

void

AuthenticateAsGuest

Gets guest user credentials via a link, and informs you of the spaceId you should then join

FString server,
FString userName,
FCavrnusAuthRecv onSuccess,
FCavrnusError onFailure

void

...